Content Assessment Systems
Published on 01/15/2009 - Games and methodologies
Self-management, Games, P2P, ICTs, Analogies of digital
Contributors: Ismael Peña-López
The idea is comparing the traditional academic system of double blind peer review with other systems emerging on the Information Society to assess content in online communities, like the ones used in Wikipedia, Slashdot or Digg. But without using computers: everything off-line, analogue.
A project within the framework of the Bank of Common Knowledge, the idea is to help communities — online or... Read more
Social Tagging
Published on 01/12/2009 - Games and methodologies
Co-Learning, Sharing resources, Communities / Networks, Games, P2P, ICTs, Analogies of digital
Contributors: Platoniq
The Social Tagging game is inspired by the concept of folksonomy, a form of common categorization by means of designations and key words in a space without hierarchies or predetermined family relationships. It is a process which takes place in social software environments, such as common websites like del.icio.us (favorite links) or Flickr (photos).
This game belongs to a series of methodologies and experimental strategies intended for the establishment and dynamisation of a local Common Bank ... Read more
Construyendo un ecosistema de colaboración abierta.
Published on 01/12/2009 - Games and methodologies
Sharing resources, P2P economy, Communities / Networks, Games, ICTs, Analogies of digital
Contributors: Juan Freire
Introducción
A pesar de que los mercados son agentes ubicuos que conforman la dinámica socioeconómica, su funcionamiento es en ocasiones malinterpretado o, al menos, escasamente conocido. De este modo, muchas de las críticas o defensas del capitalismo fallan al no incorporar, o hacerlo de modo... Read more
A Lab without walls
Published on 01/10/2009 - Games and methodologies
Co-Learning, Self-management, Communities / Networks, Games, Legal, Analogies of digital
Contributors: Antonio Lafuente
MediaLabPrado (Madrid) gathers a group of scholar and activists to study how to make visible and understandable the commons. For more than 2 years different approaches have been taken and the main criteria has been collaboration and openess. This approach emulates laboratory practices that is the reason for the name: Commons Lab.
Lab
It is often said that a family, a hospital, or a river are social laboratories, as they give rise to relations or conflicts that make it possible to understand all or... Read more
P2P versus Web 2.0 - Network Economics: The Game
Published on 01/08/2009 - Games and methodologies
Games, Tecnology reappropiation, ICTs, Analogies of digital
Contributors: Telekommunisten
CONCEPT / GOAL / OBJECTIVES
When we use our computers and digital networks to send information it seems to go instantaneously from the sender to the receiver, so frequently we do not think about the path it takes, or the political and economic implications of this path.
From the late seventies to the... Read more





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