Elgoog
Published on 12/05/2009 - Games and methodologies
Co-Learning, Self-management, Communities / Networks, Games
Contributors: Platoniq
Elgoog (The Tracker) is a versatile simulation game designed to be adaptable to different contexts. In a simplified and didactic way, it reproduces several scenarios that emulate both real and imaginary experiences, so players can think of ficticious situations that can shed light on an organization's problems and obstacles. It also can represent new situations, so participants can learn to solve them in a cooperative way by contributing with new ideas, connections and collaborators still to be had... Read more
CASINNOVATION. Creative Clash
Published on 12/01/2009 - Games and methodologies
Co-Learning, Communities / Networks, Games, Social Innovation
Contributors: Platoniq
CASINNOVATION is an innovative workshop method using creative techniques and materials to quickly evaluate the impact of creative and artistic interventions on innovation processes in organizations. Dramaturgy of the session follows the rules of Casino Games to share ideas and concepts, in which any member of the group can and must invert symbolic currency made of magnets. One of these games is the... Read more
Social Tagging
Published on 01/12/2009 - Games and methodologies
Co-Learning, Sharing resources, Communities / Networks, Games, P2P, ICTs, Analogies of digital
Contributors: Platoniq
The Social Tagging game is inspired by the concept of folksonomy, a form of common categorization by means of designations and key words in a space without hierarchies or predetermined family relationships. It is a process which takes place in social software environments, such as common websites like del.icio.us (favorite links) or Flickr (photos).
This game belongs to a series of methodologies and experimental strategies intended for the establishment and dynamisation of a local Common Bank ... Read more
A Lab without walls
Published on 01/10/2009 - Games and methodologies
Co-Learning, Self-management, Communities / Networks, Games, Legal, Analogies of digital
Contributors: Antonio Lafuente
MediaLabPrado (Madrid) gathers a group of scholar and activists to study how to make visible and understandable the commons. For more than 2 years different approaches have been taken and the main criteria has been collaboration and openess. This approach emulates laboratory practices that is the reason for the name: Commons Lab.
Lab
It is often said that a family, a hospital, or a river are social laboratories, as they give rise to relations or conflicts that make it possible to understand all or... Read more
MonaLisa.torrent: P2P Game
Published on 01/09/2009 - Games and methodologies
Co-Learning, Self-management, P2P economy, Communities / Networks
Contributors: Platoniq
a) Concept, practise, tool in which it is inspired upon
The peer-to-peer file sharing (P2P) communications protocol BitTorrent
b) Goals
• Dealing with the concept of reproduction as a positive paradigm for creation and collective production
• Representing a possible work methodology based on horizontal learning
• Adressing cooperative action as a problem-solving strategy in human activity... Read more





IMAGE
IMAGE
PDF